I am a detail-oriented artist with a playful creative spirit and a passion for crafting engaging experiences. I thrive in collaborative environments and leverage my artistic background to bring unique visions to life. I have lead teams to success as well as having been a successful team member in my work life. I am ready to translate my love of art into compelling characters, assets, environments and animations.
Professionally I currently am in charge of creating, maintaining and running a Unity based project called the "Puppet Project". This is a motion-capture project where I have created all of the 3d characters and assets, as well as having rigged each model to work with our motion-capture setup. It allows our young patients to puppet around my models after they have completed physical therapy testing.
I also have a personal project I am working on, which is a 2d, pixel art video game. It is a passion project that I aim to complete with a friend in our spare time.
Details about both of these projects can be found in my portfolio.
I am a volunteer with Pixel Games Studios as a 3d artist and animator working on their first game.
Tutor for all age students interested in learning 3d modeling and animation using Blender.
I was tasked with creating what I have called The Puppet Project (https://artbybradley.artstation.com/projects/n0rYY9). Our gait lab has a motion-capture setup and I have created models for characters and scenery in a Unity project that allows our mo-cap setup to communicate with Unity and then our patients can puppet the model's I've created in real time.